Sad Story About a Bike
July 3rd, 2009Right after I started High School my bike was stolen. I didn’t leave it out in the yard or have it out in the open asking to be stolen. I rode it often and always stored it away in the garage when I was done riding it. Even taking this precaution and growing up in a safe suburb was not enough to save my bike. Someone had the nerve to go into the garage and take it from me.
I wasn’t overly upset about the loss of my bike; after all, this was not the first time that I had been stolen from either. It was however, the first time I was really old enough to begin thinking about the sense of entitlement that thieves must have to steal things that do not belong to them. It made me think about people much more cynically than I did before. Who are these these people? Why do they think they have the right to take my bike? I asked myself these questions but never found the answers that satisfied me.
This story does have a happy ending however. Now that I am a twenty-five-year-old young man with a good career path ahead of me, I can afford a very nice replacement (and a lock). Meet my new Bike:

It is a Specialized Hardrock Sport mountain bike. I rode it home from the bike shop and around the neighborhood and so far am loving it. I can’t say I remember the last time that my legs have burned this much, but it has been over a year and a half since I last hit the gym so that is to be expected I guess.
I can now close the tragic chapter of the stolen bike from my youth. Let there be much celebration and cycling!

Project Good Game was my first attempt to create something a little bit more complex. While it never made it far enough to have a visual pass, the technology that controlled the level loading was by far my greatest technical achievement on the system.
As I worked on Project Good Game, I often created various testbeds to test new functionality that I wanted to add to the game. Most of my information of advanced hardware knowledge was coming from
